Obviously, we are both happy and sad at the moment. We are saddened because soon, our beloved iLoL project will lose its value. Or will it? . We've been extremely dedicated to iLoL and put countless hours into it over the course of the past year, and we're ecstatic with what we have achieved. We are happy that we can let this project go and start focusing on a brand new bunch of other projects. We will now preview some of these new ventures we will be challenging ourselves with in the future!
To be able to deliver this all in a streamlined manner, we are going to restructure our organization a little bit. We recently acquired the domain www.crossleague.com, which shall become our flagship website! From here, we will set up a unique sub-center for each of our tools, where we provide guidance, support and community integration!
Note: To avoid conflicts or expectations that we may not be able to achieve, we will not be providing ETA's on any of the following projects.

If you thought iLoL would be obsololete now that Riot released their own client, you thought wrong! We are taking this as an incentive to take iLoL even further! We are transforming iLoL into a fully customizable, and blazing fast patcher that no other can rival. We are also working on an API so that everyone can make their own plugins. The first plugin that will make use of this API will be LoLCapture!
LoLCapture will support the official Riot Client, with completely automated recordings of all your crazy games! To attain its full potential, we will attach it to our existing launcher. So why not keep using iLoL? If you want to keep using our amazing iLoL patcher, you'll be able to! We're combining the best of both worlds: our iLoL launcher, that you've known and loved for a long time, and the game client Riot developed, making reconnect bugs and game crashes a thing of the past! This is just the start of many new things to come to make iLoL even better!

We have also already started on porting our iLoL patcher to Linux! It's going to be a long and difficult chore, but with the experience, knowledge and expertise within our team, we are sure we will make the awesome LoL experience available for Linux users as well! We will use the same technologies as our Mac client: A launcher/patcher of our own, a PvP.net client (either through AIR or Wine) and a Wine engine for the game client. Just as the iLoL version, xLoL will have LoLCapture built-in, you can record all your games and give them to your friends to show off your pentakills or your Teemo's shroom forests!
We recently released our Windows version of the "Appear Offline" tool, and soon we will also be adding a Mac and eventually a Linux version! This tool will allow you to appear as offline in your buddy list. This gives you the opportunity to appear offline to your friends, overly attached girlfriend, or your colleagues at work while you claim to be ill!

Another major project we are working on is a 3rd party PvP.net client. A client that is more responsive and will eventually have tons and tons of additional built-in features! This will be released first on Windows, and later for Mac and Linux! Eventually, we will combine both the CrossPvP client and our Launchers to provide one exceptional experience of awesomeness for everyone!
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